Mozilla’s WebXR Viewer is an augmented reality (AR) viewer designed specifically for developers seeking to create and test web-based AR applications on iOS. Please note that this product is not officially supported by Mozilla.
WebXR is a versatile cross-platform Web API that enables developers to create augmented reality (AR) and virtual reality (VR) experiences. With the release of the WebXR Viewer, web developers now have the opportunity to experiment with AR experiences on iOS using WebXR. It also serves as a platform for gathering valuable feedback from the WebXR community as they continue to enhance AR support in the WebXR specification.
The WebXR Viewer implements a range of accepted and proposed WebXR AR API features, in addition to supporting some non-standard features that were developed for an earlier version of the WebXR API.
Version 2 of the WebXR Viewer is built upon the highly-functional Firefox for iOS source code, providing users with a comprehensive web browser experience. While some features, such as account sync, are fully functional, others like send-to-device are still under development. We encourage you to report any issues or feature requests through our GitHub repository: https://github.com/mozilla-mobile/webxr-ios-js
To discover more about the WebXR Viewer and Mozilla's commitment to expanding the possibilities of augmented reality, virtual reality, and mixed reality on the web, please visit: https://mixedreality.mozilla.org/
Overview
WebXR Viewer is a Freeware software in the category System Utilities developed by Mozilla.
The latest version of WebXR Viewer is 2.0, released on 02/11/2024. It was initially added to our database on 02/11/2024.
WebXR Viewer runs on the following operating systems: iOS.
Users of WebXR Viewer gave it a rating of 4 out of 5 stars.
Pros
- Cross-platform compatibility, allowing users to experience WebXR on multiple devices and browsers
- Easy to use interface that requires no installation or special tools
- Supports immersive experiences both in Virtual Reality (VR) and Augmented Reality (AR)
- Developers can quickly prototype and test their WebXR content directly in the browser
- Open-source project, encouraging community contributions and accessibility
- Integrated developer tools make debugging and optimizing WebXR applications straightforward
- Active community support and documentation available for both users and developers
Cons
- Limited to the capabilities of the web platform, which may not match the performance of native applications
- May experience inconsistent performance across different devices and browsers due to differing levels of WebXR support
- Some advanced features may not yet be implemented or may have limited support
- User experience heavily relies on a stable internet connection for loading content
- Not all WebXR experiences are compatible with every headset or device, leading to potential accessibility issues
- As a newer technology, there may be a learning curve for developers new to WebXR
FAQ
What is WebXR Viewer?
WebXR Viewer is an augmented reality (AR) and virtual reality (VR) browser built by Mozilla to allow users to experience immersive content on the web.
Which devices are supported by WebXR Viewer?
WebXR Viewer is currently available for iOS devices that support ARKit, such as iPhones and iPads.
Is WebXR Viewer free to use?
Yes, WebXR Viewer is free for users to download and use on their compatible iOS devices.
What types of experiences can be accessed using WebXR Viewer?
Users can access a variety of AR and VR experiences on the web, including interactive games, educational content, and immersive storytelling.
Does WebXR Viewer require any additional hardware?
WebXR Viewer requires a compatible iOS device with ARKit support. No additional hardware is necessary for basic use.
Can developers create content for WebXR Viewer?
Yes, developers can create AR and VR experiences for WebXR Viewer using web technologies such as A-Frame and Three.js.
Is there a way to navigate within the immersive experiences?
Users can interact with immersive experiences in WebXR Viewer by using gestures on their touchscreen devices.
Is there a community where users can share their experiences created with WebXR Viewer?
Mozilla provides a platform where users can share and discover WebXR experiences created by the community.
Can content created for WebXR Viewer be shared with others?
Yes, users can share links to AR and VR experiences created with WebXR Viewer with others to view in their own browsers.
Is there a way to provide feedback or report issues about WebXR Viewer?
Users can provide feedback or report issues about WebXR Viewer through Mozilla's official channels, such as forums or bug trackers.
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